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Game Classics 18
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Game Classics 18 .iso
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PUZZLE
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MISER
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FILE_ID.DIZ
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1996-05-10
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401b
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11 lines
MiserMind
The goal in MiserMind is to guess the pattern of coloured pegs
selected by the computer (or another opponent).
To accomplish this you make guesses and use the hints provided
for each guess to deduce the answer.
You can modify the game by changing the number of pegs,
the number of colours used (including blanks), and by allowing
multiple occurrences of colours (duplicates).